RE: [GD-Design] Configurable GUIs
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From: brian h. <bri...@py...> - 2002-06-26 15:07:08
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> We use floating small panels in our game, and it seems to work fairly > well. All panels can be dragged around just by gripping the border and > dragging. All panels can also be hidden. > http://civil.sourceforge.net/screenshots/snapshot56.jpg (BTW, looks neat!) > This is a slow paced strategy game, where the player has time to arrange > the "environment" to suit his/her taste. Ah, that's the rub. For a faster paced game, like an RTS or a real- time RPG, I would imagine that the windows would get in the way. Nothing more frustrating that trying to target an enemy unit that crawled under one of your windows. =| -Hook |