RE: [GD-Design] Configurable GUIs
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From: brian h. <bri...@py...> - 2002-06-25 15:11:55
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> Go for #4, but have a "quick hide" and "quick show" buttons that hide all > the non-essential windows such as chat, etc. That's the direction I'm leaning towards. > StarTopia came quite close to what I consider to be an ideal UI for an RTS - > small moveable panels, sections that you don't need can be collapsed, and we > managed to have purely modal windows - only one at a time. Ah, but that's an easy way out! If you make everything modal, then moving/resizing/selection is trivial because the primary concern I have is dealing with other things at the same time in other windows/the desktop. If everything is modal, you don't have that concern, you're either "doing this" or "doing that" -- you're never in the ambiguous territory of "doing both". At that point, the interface becomes much simpler to deal with. -Hook |