Re: [GD-Design] Configurable GUIs
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From: Mickael P. <mpo...@ed...> - 2002-06-25 07:39:45
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> So let's invent #4, the "central window with overlapping ancillary control
> panels" interface. Basically imagine an RPG or flight sim where you can
> undock the chat, radar, health, etc. panels and move them and resize them
> at will. For chat this is particularly nice (especially for an on-line
> game) where you want to make the windows nice and big (and possibly have
> several of them open) so you can interact with others.
It's a mix between "Dungeon Siege" and "Morrowind" ?
In dungeon siege most interface items can be expanded
or retracted using a small "<<<" or ">>>" click box.
In Morrowind, the character status, inventory, spell
list, merchant inventory, and world map are all fully
sorted and resizable windows. You cannot play (freeze)
when menus are active, but it's a full featured gui
anyway.
Mickael Pointier
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