Re: [GD-Design] Configurable GUIs
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From: brian h. <bri...@py...> - 2002-06-25 05:39:35
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> Remember Tribes? Unfortunately, no, never got to play it. > It was a 3D world, but there were overlays for all the UI components. > They were all done in shades of green on transparent, and they were > pretty usable. Did you click on these components? Or were they strictly status displays? If they were strictly status, then a large part of the problem is solved inherently in the genre -- you 'aim' instead of selecting and clicking. That's the dissonance suffered from, say, an RTS where there's "clicking on GUI components" and "clicking on game components" and there is ambiguity between the two. > Please, do NOT do your #3, where the game is just another window. The only game I can remember that was like this was Harpoon I believe. -Hook |