Re: [GD-Design] Design Documents
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From: Corrinne Y. <cor...@sp...> - 2001-11-07 18:34:12
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----- Original Message ----- From: "Kent Quirk" <ken...@co...> To: <gam...@li...> Cc: <ph...@me...> Sent: Wednesday, November 07, 2001 11:38 AM Subject: Re: [GD-Design] Design Documents > But again, I'd recommend a simple collection of XML formats and a text > editor. The document doesn't have to be a lot more complicated than > something in HTML: > > <title>MyTitle</title> > <subtitle>First section</subtitle> > <body>Here's the first part of the body. It can go on for a > while.</body> > > A decent text editor (check out EditPlus) will let you put these things > in nearly automatically. And XMLSpy may actually go a lot farther than > that, but I haven't used it for the last couple of revisions. -- Out of curiosity, is EditPlus has HTML features not in Visual C / Visual Developer that is helpful to design documentation? -- I edit HTML just as another text window while I am writing code inside the development environment. -- Game Design becomes -> Comments and Structures and Placeholder Functions becomes -> Source Code becomes -> Executable. -- In fact, Game Design just seems naturally to become the Technical Design (structural) of the Game Modules of the Source Code. -- Sometimes it goes the other way, source code becomes comments. Comments becomes HTML text file. HTML text file becomes documentation or design. -- Not that Visual Developer is the greatest text or code editor I had ever use (that would be the Brief type editors). But it is much more tightly integrated into DirectX and Direct3D which I use heavily. Since I have to use VD for DX and D3D, I try to do everything else inside it too. -- I try not to let "game design" sit in HTML too long before prototyping it into the code. -- It is funny I used think that I like programming a lot more than many things and therefore it would be easy for source code to outpace the design. As it turns out, it is a really easy job to write a "design sentence", and then a couple more days (average, sometimes shorter, sometimes longer) of "source code" to actually implement a design phrase. -- Coding definitely requires more time and effort than design. :) It takes a lot of discipline to overcode and to underdesign, even for a programmer. -- Though it can be said that part of the coding programming and implementation is in fact design (i.e., not technology) work. |