Re: [GD-General] Memory manager question
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From: <phi...@pl...> - 2004-12-01 20:25:30
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We use hardcoded breakpoints in library routines. Seriously, we have some code that splats a call to an assert handler into various malloc library routines. Kind of a nuclear option, but it works. Cheers, Phil Carl Bevil <carl_bevil@yahoo .com> To Sent by: Gam...@li...urcefo gamedevlists-gene rge.net ral-admin@lists.s cc ourceforge.net Subject [GD-General] Memory manager 12/01/2004 11:35 question AM Please respond to gamedevlists-gene ra...@li...urcef orge.net I'm in the process of installing a memory manager into our code, mainly by overriding new and delete. One of the uncertainties I'm bumping up against is how to know if there are parts of our code that are not using the memory manager (allocating "unmanaged" memory). Has anyone come up with a good way of detecting "unmanaged" memory allocation? If not, anyone have tips on minimizing this possiblity? Thanks! Carl ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |