Re: [GD-General] Missing the 'Big Picture'
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From: Brian H. <ho...@bo...> - 2004-10-10 14:51:22
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> How do film's manage this when games often seem like there was no > 'vision' to begin with in the first place (whether this is true or > not is a different story)... Cultural differences, which will erode over time. In a movie, there is NO question that the director is charge. The actors, set designers, script writers, ALL respond to the director except in very anomalous situations (e.g. a star driven movie where the star has considerable weight with the studio). In games, no such similar structure happens. Fiefdoms and personal domains are far more common, and rarely does anyone have the authority to quash that. As games become more assembly-line oriented, this will naturally diminish. Budgets and teams are becoming far too big for the ad-hoc method of game design to work much longer. Some companies, such as EA, are getting this process down very well, much to the ire of the individual contributors. In Japan it's already this way to a large degree, e.g. the situations where Kojima or Suzuki are clearly the defining visionaries for their products, and everyone else is there primarily to assist, not to have their own miniature visions of how things need to get done. Brian |