[GD-General] Missing the 'Big Picture'
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From: mike w. <mi...@ge...> - 2004-10-10 06:59:17
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Seeing as it's pretty quiet around here lately, figured i'd post about an interesting set of articles recently posted discussing Game Design and the 'Big Picture'(tm): http://www.ludonauts.com/index.php/Developers:_Missing_the_'Whole'_Point Often it seems that most games are designed by dozens of individuals, and end up feeling this way - basically completely fail in the 'big picture' department... Any thoughts on the article? I personally agree with the author, in that games are unique in that every single piece of the development puzzle is, in fact 'a design decision', something that often has no input or control by the designer...or so it seems this way in the final product that is produced... Where in films, no matter how many hundreds of people were involved, often you hear people discussing how 'every frame is perfect', and how a film lives up to the directors' 'vision'... How do film's manage this when games often seem like there was no 'vision' to begin with in the first place (whether this is true or not is a different story)... Cheers Mike Wuetherick |