Re: [GD-General] Bandwidth
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From: mike w. <mi...@ge...> - 2004-09-29 09:36:38
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i've done quite a bit of hosting of game servers over the past few years, and have found that it very much depended on the game engine and even the mod for the game engine, so i don't think you can really get any kind of useful information from just asking a generic 'how much does your game use' question. after monitoring and calculations, we found that a default half-life (version 1) server is about 50 kb/s per player pretty much straight up to the max players, you can run about 12 players on a standard cable/dsl before you max out and start seeing lag. as another example, battlefield 1942 used almost twice the bandwidth per player, upwards of 100 kb/s per player... mike w www.gekidodesigns.com Brett Bibby wrote: > Can anyone with a _shipped_ network-enabled (WAN, not LAN) title comment > on how much bandwidth is used for your game? I'm trying to understand > the network bandwidth needs for a variety of game types, so the game > type (name is even better if you can disclose) and the bits/bytes per > second throughput would be appreciated. > > I have done a lot of googling and it seems there is a big difference > between the games that shipped and those that are in development in > terms of usage, so I'm hoping to limit the information to actually > shipped titles and real-world numbers. > > Thank you. > Brett > > > ------------------------------------------------------- > This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > Project Admins to receive an Apple iPod Mini FREE for your judgement on > who ports your project to Linux PPC the best. Sponsored by IBM. > Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > |