Re: [GD-General] Bandwidth
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From: <ma...@ch...> - 2004-09-21 13:39:20
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On Tue, 21 Sep 2004, Javier Arevalo wrote: > CAVEY GERARD wrote: > > >> Why would UDP games consume "much more"? > > Well because of transmission reliability , and i would have say at > > least more maybe not much more ... > > I was gonna say pretty much what Mats already has. if (Mats == Mads) { ... > There was a discussion > about these issues in the GDAlg list, with the subject "[Algorithms] > select()+recv() vs. non-blocking sockets", so it's probably best not to > repeat it here. Mats, check it out - apparently Warcraft 3 (among others) > uses TCP instead of a reliable protocol over UDP, which surprised me. That surprises me too - however, if their realtime requirements are low enough, and they assume very minimal packet loss, I guess it makes sense. It is probably a lot easier to get through firewalls, stuff like that. > PS: the search function in Sourceforge's mailing list archive interface does > not seem to work - I can pack that thread into an Outlook Express folder and > zip it to you if interested. Can't really read Outlook Express I am afraid ... :-( Mads -- Mads Bondo Dydensborg. ma...@ch... Did you ever notice how at trade shows Microsoft is always the one giving away stress balls... |