Re: [GD-General] Bandwidth
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From: Javier A. <ja...@py...> - 2004-09-21 12:44:17
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CAVEY GERARD wrote: >> Why would UDP games consume "much more"? > Well because of transmission reliability , and i would have say at > least more maybe not much more ... I was gonna say pretty much what Mats already has. There was a discussion about these issues in the GDAlg list, with the subject "[Algorithms] select()+recv() vs. non-blocking sockets", so it's probably best not to repeat it here. Mats, check it out - apparently Warcraft 3 (among others) uses TCP instead of a reliable protocol over UDP, which surprised me. PS: the search function in Sourceforge's mailing list archive interface does not seem to work - I can pack that thread into an Outlook Express folder and zip it to you if interested. -- Javier Arevalo Pyro Studios |