RE: [GD-General] Bandwidth
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From: CAVEY G. <GER...@sg...> - 2004-09-21 08:29:30
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>Memory is fuzzy, but here I go. Praetorians (RTS using standard fare=20 >lock-step multiplayer) peaked at about 8K/s on a server with 8 players = >(server collects input packets from all clients and resends them to = every=20 >client, 5 times per second). Well, higher than that if all players = decide to=20 >start frantically banging their keyboards / mice. Average bandwidth = would be=20 >much lower because the low frequency of commands during actual = gameplay, but=20 >we never bothered checking it; perhaps 2-3K/s. Well i guess your engine was using TCP , right? No need to test to say that UDP games will consume much more. GC. ************************************************************************= * Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite.=20 Tout message electronique est susceptible d'alteration.=20 SG Asset Management et ses filiales declinent toute responsabilite au = titre de ce message s'il a ete altere, deforme ou falsifie. D=E9couvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr=20 ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited.=20 E-mails are susceptible to alteration. =20 Neither SG Asset Management nor any of its subsidiaries or affiliates = shall be liable for the message if altered, changed or falsified.=20 ************************************************************************= * |