Re: [GD-General] Complex In game UI
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From: Javier A. <ja...@py...> - 2004-08-30 07:02:16
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- Get started with it. - Use an existing UI framework like Windows, the MFC, Forms.NET as a guideline. - Make sure the layout is data-driven through a script. - Separate description of visual appearance (styles) from description of layout. - Don't make its behaviour scriptable the first time around, but design with that in mind. - Be ready to rewrite it halfway through. Tham wrote: > Probably this is an age old question. If so please point me to the > correct place if this topic is already discussed in great length. > > I would like to know what are the techniques and its pros/cons that > are used to produce complex in game GUI (such as those found in Star > Wars Galaxy) with trees, split panes, child windows etc. > > Will appreciate any ideas, urls, advice... -- Javier Arevalo Pyro Studios |