Re: [GD-General] In-game Capture
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From: Alen L. <ale...@cr...> - 2004-08-18 13:16:57
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What we usually do is to record a demo and then play it back off-line with fixed time step and take screenshots of that. Then you can import that as an image sequence into a movie package of choice. Sound gets ripped in a separate pass from that same demo and dubbed onto the sequence. This gives perfect AV quality, and doesn't require any extra hardware or software. Of course, you need to support demo playback for that... ;) HTH, Alen ----- Original Message ----- From: "yogiwp" <yo...@gm...> To: <gam...@li...> Sent: Wednesday, August 18, 2004 11:33 Subject: [GD-General] In-game Capture > How do people record in-game video & audio into .avi? > > We're looking for software-based solution, and there's too many screen recorder > utilities out there we don't know where to begin. We need ones that can record > Direct3D9 and ideally it should cause minimal slowdowns. > Also, we'd like to know if there's easy & cheap hardware-based recording. > > Thanks in advance. > > > Yogi Wahyu Prasidha > www.inspiritarena.com > > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |