RE: [GD-General] what you look for in a physics engine coder...engine transaction
Brought to you by:
vexxed72
From: Weeks, P. <pw...@ea...> - 2004-07-21 17:55:17
|
I have to disagree. We hired a physics programmer for the last company I = worked at, and maybe we got lucky and found a great programmer, but he = was an excellent addition to our team and was easily "trained" as a = games programmer. Having someone that approachable and knowledgeable and = on site makes for a huge asset to a company. Not only do you have the = originator of the source, you have a valuable teaching/training aide if = you choose to use him/her as such. Having a specialized programmer also = means, as you put it, you get what you pay for. General license engines, = be it rendering or physics, a lot of times, do more than what you need. = So if you're doing a sports game, you don't need the same collision code = as a driving game, and it can be more easily specialized.=20 My two cents, but with the conversion rate, that's um 3.5 cents. Phil =20 _____ =20 From: Stefan Boberg = [mailto:gam...@li...] On Behalf Of = Stefan Boberg Sent: Wednesday, July 21, 2004 9:31 AM To: gam...@li... Subject: RE: [GD-General] what you look for in a physics engine = coder...engine transaction =20 I wouldn't hire a physics programmer to write a next-generation = physics engine. I would hire a physics programmer to make use of a = middleware physics engine such as Meqon or Havok, since it would be near = impossible to compete with them by starting from scratch. Also it's not = clear what advantage you get from building your own. =20 As for prices of turnkey engines... It varies greatly, and it's = usually negotiable assuming the deal is interesting to the licensor. = Also, the price depends on how many SKUs you intend to produce. Nowadays = more and more middleware providers work exclusively with publishers, so = it may be difficult to even evaluate an engine without having a = publisher in the first place. =20 Physics engines range from $0 up to $200k, but again it's negotiable = and highly dependent on who you are, what you intend to do and who your = publisher is. The more capable products also cost more - you get what = you pay for not just in terms of functionality but also support (which = is crucial). =20 /Stefan =20 _____ =20 From: gam...@li... on behalf of = CAVEY GERARD Sent: Mon 7/19/2004 4:53 PM To: 'gam...@li...' Subject: [GD-General] what you look for in a physics engine = coder...engine transaction Hi My question is a bit OT but anyway ... when you give someone the job to write the next generation physics engine, what profiles do you look for?I m not sure a basic = engineer can fit the task. Any experience with it ? IMO nowadays we can no longer fake physics (for actions titles). Second OT question what could be the price of a "good enough" 3D engine = plus the surrouding tools + plugins for 3d apps? I heard the Quake3 engine cost was 500 000$ ,but this is (was ,domm3 is going to bury it ) a ground breaking technology i know ... And the price of a "good enough" physics engine? When you sell such a technology how does it work? Do you have to sell = some support, patchs,consulting ....? Thanks in advance GC. *************************************************************************= Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite. Tout message electronique est susceptible d'alteration. SG Asset Management et ses filiales declinent toute responsabilite au = titre de ce message s'il a ete altere, deforme ou falsifie. D=E9couvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited. E-mails are susceptible to alteration. =20 Neither SG Asset Management nor any of its subsidiaries or affiliates = shall be liable for the message if altered, changed or falsified. *************************************************************************= ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id040&op=3Dick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |