RE: [GD-General] Audio latency
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From: Lewin, G. <gl...@ea...> - 2004-06-29 21:29:30
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Not sure exactly what you are doing, but I would have the latency a fixed value, and play the music that much sooner. I'm thinking DDR here (Yes, I dance, in my living room, with a computer.) there is no latency in the sense that it's one stream of music and done. If you want to play an effect each time a button is pressed, on a pc, I think you will find you are pretty much screwed, but I hope you find otherwise :)=20 _________________________________________ Gareth Lewin - http://www.garethlewin.com "Facts are useless. You can use facts to prove anything that's even remotely true. Facts shmacts!" -- Homer Jay Simpson. -----Original Message----- From: Brian Hook [mailto:ho...@bo...]=20 Sent: Tuesday, June 29, 2004 12:33 PM To: gam...@li... Subject: [GD-General] Audio latency I'm curious, how much latency do you guys accept from your audio subsystems? With the amount of layering that occurs, e.g. software application mixing which in turn might go into an API mixing system which in turn goes to a hardware mixer, I can see latencies going up to the hundreds of milliseconds. With my old audio stuff I could crank my buffer up to 500ms, and that was very...bad...feeling. For a beat matching game it would seem that you'd need extremely low latency, right up there with that of professional audio software (8-16ms or less).=20 Thoughts? ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |