re: [GD-General] Standard wrapper APIs for 3D scenegraphs?
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From: George W. <ge...@ap...> - 2004-05-24 16:06:29
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On Sun, 23 May 2004 18:28:14 +0100, "Crosbie Fitch" <cr...@cy...> wrote: > There are umpteen APIs for traversing a 3D scene. Many of them = > proprietary and oriented toward particular hardware or a particular 3D = > graphics application. > > I'm thinking of APIs for Max, Maya, OpenGL, Direct3D, RenderWare, Open = > Inventor, etc. > > Has anyone (perhaps with a view to making a game or tool portable across = > 3D APIs) abstracted one or more of these APIs into a wrapper that = > isolates the game/tool code from the proprietary 3D API? I'd consider Quesa , it's an open-source project to implement QuickDraw 3D. Currently it's build on top of Direct3D and/or OpenGL. It's very complete and extensible. See: <http://www.quesa.org/> -- Enjoy, George Warner, Schizophrenic Optimization Scientists Apple Developer Technical Support (DTS) |