Re: [GD-General] Pyrogon Postmortem
Brought to you by:
vexxed72
From: Mike W. <mi...@ge...> - 2004-04-30 06:59:27
|
www.plimus.com www.esellerate.net both do exactly what you want www.swiftcd.com print on-demand cd's as your customer orders them, no up-front fees. it works for gamespy, we've been selling our game engine through these sites for 10 months now have been 100% rock-solid. no crap-ass publisher, no 'middle man'. the 10% ecommerce fee and that's it. no bs. cheers mike w www.realityfactory.ca > THE POSSIBILITY OF SELLING PC GAMES THROUGH A WEB PORTAL: > ========================================================= > > Anyhow, I have had a long love for the PC, and I wrote a game > engine and game design documents. It's just that piracy made > me wonder if I would even sell more than a single copy of a > game. I wrote to a few independent game developers selling > their games online, wondering if they were making money, and > the few who I asked said that sales were really low (but > downloads of demos were high). > > I contacted a game sales portal associated with > Prima Tech publishing (the publishers of the Andre LaMothe > edited series of game programming books, like "Focus on SDL", > "Focus on AI", "Beginning OpenGL Programming", etc). > (Sorry if I am confused about the relation or non-relation > of the game sales portal with the book publisher.) > Anyhow, the portal handled credit card payments, and spared > developers from the hassle of being a business, which I > thought was fantastic. But the web site wasn't very > classy (goofy, cartoonish motif, if I remember correctly), > and I wasn't sure if I would be proud to direct people > to the site for the purchasing phase of getting my product. > Also, I was concerned about the site's ability to deliver > bandwidth when serving my game download. > > I have seen similar efforts that turned me off. > > > Here's what I would like to see: > ================================ > > A company that would handle credit card transactions > and mail checks to developers on a monthly or quarterly > basis. > > The company would have a low-key domain name. > > The only purpose of the company's web site is to: > > (1) Present brief product information; > > (2) Accept and verify credit card information; > > (3) Handle the deployment of the application > to the consumer by download and > installation verification; > > (This requires having a reliable dedicated server > in a high-speed data center and plenty of monthly > bandwidth quote, on the order of 500 GB at least.) > > (4) Accept and forward correspondance regarding > product issues to the developer; > > So, for example, I could describe the product in > detail on my OWN web site, and then, when a visitor > is interested in buying the application, I have a > link to this hypothetical company's web site. This > hypothetical site would show a page with a brief > description of the application, > sufficient for the consumer to verify that this is > in fact the correct item, and then the consumer > advances to the payment information area. > > Just as important as what the proposed company would do > are the things the company would NOT do. Here are some > principles: > > > (1) The proposed company will NEVER do any external marketing, > or product promotion on the portal web site itself. > > No marketing will be purchased by the proposed > company on the behalf of developers (or on behalf > of the company itself, despite its own potential > benefit due to a percentage of sales). > > The purpose of the site is not to > elevate products relative to its peers on > the same site. This was the mistake of the > Verizon "deck" concept. No, let the burden > of marketing and reputation fall entirely > on developers, or alternate MARKETING web > sites! Let there be no "deck" concept that > artificially prioritizes (and thus essentially > influences) relative sales of products. > > The web portal would not have a "latest games" > section, or any sort of "Hot Titles" concept. > All titles are simply titles in a catalog. > Yes, "overwhelm" the customer with a million > titles. The point of the portal is not to > teach consumers about what is available, but > simply to connect an educated consumer's > money to a corresponding developer. > > > (2) The proposed company will NEVER give/lend any money to > developers to finance their projects. > > > Financing projects necessarily means making > choices about which projects are viable. > Also, given that investing money is a risk, > an investor typically wants a big return on > the investment -- to more than cover the > other project investments that may have failed. > > The fact that the proposed company would not > finance projects is hardly an obstacle for > game developers interested in seeking financing. > It's just not a function of the proposed company. > > The benefit is that the portal company does not > have any risk, and is not beholden to other > creditors, and thus can promise a long existence > and good terms for all clients (the developers). > > Gathering Of Developers (GOD) offered relatively > good royalty percentages back around the year > 1999 or 2000, but since GOD actually invested > money in games, and some games flopped, ALL > clients of GOD suffered when the company essentially > vanished. > > So, to assure the long-term survival of the proposed > company, and to maintain a low, flat percentage fee > for the service of selling products, the proposed > company would never invest in anything. > > > (3) The proposed company will NEVER pay for any form of > SELF-promotion (i.e., of the portal company itself). > > Many portal-like services promote themselves. > Although not entirely wacky, it does seem like > it can be avoided. > > If developers are responsible for maketing their > games (and the portal can list possible marketing > possibilities), then the portal has nothing to do > but actually handle the credit card transactions > and serve data. > > Services like "Napster", "iTunes", "Amazon", etc, > promote themselves because there is a large potential > for casual browsing on the sites themselves, leading > to spontaneous purchases. > > In fact, the proposed company does not preclude a > web site allowing casual browsing of games from > being created! The proposed company simply handles > the payment and delivery phases. > > > (4) The proposed company will NEVER impose any restrictions > on *content* that is legal. (NOTE: I am referring to > freedom of concepts, not freedom to offer applications > that are buggy or violate privacy or security.) > > Nintendo, Sony, Microsoft, Verizon all impose various > guidelines about application content and functionality. > For example, not that I'm complaining, but it is impossible > to buy and download a pornographic application for a > BREW phone with Verizon as the carrier. For many that > seems like a totally reasonable restriction, but other > restrictions are more subjective. > > Content restriction need not take the form of explicit > guidelines. For example, in the case of Verizon's > "deck", it might just be that Verizon doesn't think a > product is a "smash hit". That's all it takes to make > a game or application totally inaccessible to consumers! > So, if you wanted an application with rather limited > appeal, like a Klingon text translator, or a tiny > symbolic math engine (like Mathematica on a cell phone), > FORGET IT! (...unless you have a J2ME phone!) > > The proposed company is not itself concerned about > its reputation as a brand or "publisher" any more than > the phone company is worried about how "bad" phone > calls might make you think badly of telephone service. > An Internet Service Provider (ISP) does not build a > reputation on content of the Internet as a whole. > (Although it is true that AOL, Yahoo!, MSN, and > Google, profit on organizing access to the Internet, > and thus suffer the consequences of making the promise > of a sanitized or fair-and-balanced view of the > Internet.) > > Just as routers on the Internet don't judge data > content (in any high-level human sense), the proposed > company will almost be a non-entity -- just a bridge > linking a consumer to a product. > > > (5) The proposed company will NEVER send any e-mails to > customers (except optional receipts of purchases). > > The customer transaction begins and ends with > a single visit to the portal. > > Customer information can *optionally* be > put on file to make future purchasing easier. > > No data mining will be conducted on user data > to find correlations of purchases. I like the > efforts of Amazon to propose other products I > may be interested in -- but browsing and > suggesting is not the role of the proposed > company and associated portal. Other sites > can make these associations, inferences, and > suggestions. > > > (6) The proposed company will NEVER partner with other > companies. > > A partnership either involves compromises or > is not balanced and mutually-beneficial. > > Corporate acquisitions almost always compromise the > vision and ideals of the acquired companies -- > otherwise, why not preserve the independence of > the companies? > > An agreement between companies limits the freedom > of each participant company. > > To maintain the integrity and principles of the > proposed company, it will not be formed with > partners and will never accept partners. > > > (7) The proposed company will not use any form of > Digital Rights Management (DRM). > > > (8) Refunds on all purchases limited to 30 days. > > Most software stores do not offer refunds on > ANY purchases. Only exchanges for the identical > product is allowed in most cases (assuming the > CD/DVD is defective). > > Offering a refund period frees the portal from > complaint in the event software doesn't work on > someone's computer, or has unacceptable > performance or bugs. > > By limiting the refund period, cash can be > given to the developer on a monthly basis without > putting the portal company at risk of having > to pay refunds on its own. > > > It's tricky to differentiate between refund > requests based on actual technical and quality > complaints, and refund requests made in an > effort to acquire software for free. Perhaps > statistics for each product will be kept > for number of purchases and number of returns > and reasons for return (with checkbox for > platform). Perhaps customers will have stats > for number of purchases and number of returns. > One wants to avoid recording specific purchases, > and automatic banning from making future purchases > (given a streak of refund requests). It's a > tricky problem, where some fraction of unethical > consumers gets jumbled with some fraction of > products with compatibility problems. > > > (9) The proposed company will not accept products > from developers without working mailing addresses, > e-mail addresses, and phone numbers. > > Each application offered by the portal will > have a developer name associated with it. > (If a developer changes names on a per-product > basis, all names and a link to a common developer > history and reputation will be provided.) > > If an application is discovered to just be spyware, > or other form of virus, or just plain bad quality, > the developer can be held accountable. > > The portal is not RESPONSIBLE for such things, and > does not PROMISE protection from malicious or buggy > applications. But a conscientious effort to > stop the distribution of an application that has > been established as being malicious or very broken > is, I think, acceptable. > > > I was tempted to launch a company and corresponding > web site to do all of this, since I think that > it's difficult for most people to attain the kind > of simplicity and integrity I am seeking. Even > large, reputable companies have banner ads and > pop-up windows! Many companies require Flash or > scripting to make their web pages work, and then > there is the temptation to make everything look cool. > No! The point is only to accept the credit card > information, verify, and handle the download. > Things like FilePlanet, etc, are really annoying > sites. > > > CROSBIE'S "DIGITAL ARTS AUCTION" SITE: > ====================================== > > >>>>www.digitalartauction.com > > > I wish you luck with your site, Crosbie, however the > mission of your site is too broad to appeal to me. > Also, the demeanor of your writing style is too informal > for a site to which I would submit credit card numbers > and personal information. > > > GENERAL THOUGHTS ON GAME SALES PORTAL: > ====================================== > > A corporation and a corresponding site that simply > delivered on its core promises, and was largely without > its own character to interfere with the branding and > motifs of its various developer clients, would be > great -- and would generate its own following. > > We don't hear about all of the companies that support > the infrastructure necessary for the conveniences of > daily life (for example, telephone bills don't have > logos of fiber optic and transistor manufacturers > all over them). A pizza parlor doesn't have a giant > "Powered by NCR Point-Of-Sale Systems!" sign in the > window. > > > Maybe there's an opportunity here. > Perhaps the design of the company could in a sense be > "open source", such that people edit a mission statement > and list of policies in an open fashion, like a virtual > board of directors. Thus, the company would be founded > on principals and an integrity that appealed to the > very people who would be interested in becoming clients. > I know Debian Linux has a mission statement that is > voted upon by developers according to some sort of > reputation system. > > I think it's very important to be very up front about > all aspects of the company operation, like: (1) Who > is doing the data hosting? (2) Who is handling credit > card transactions? (3) How is customer data stored and > handled? (4) Who is running the company? (5) What are the > sales figures? (6) Having largely-unmoderated forums for > customer feedback (moderation only to eliminate spam > and to demote off-topic threads). > > Creating a portal would be a win-win situation, > generating some income for the portal manager, and creating > income for independent developers who are not interested in > starting businesses and who are not capable of handling > credit card transactions and managing customer data. > > One big bullet-point for the portal: Software acquired > from the portal comes directly from developers and is > thus far less likely to contain viruses -- unlike > cracked or hacked versions floating around on KaZaA, > DC, and other P2P file-sharing apps. Also, a portal > formalizes a method for rewarding software developers, > as opposed to random donations (via PayPal or micro- > payment methods). > > > MY IGNORANCE; PORTAL MAY EXIST ALREADY: > ======================================= > > For all I know I am describing an existing service, > like "iTunes", but for games. I'd actually be surprised > if something very close to what I want didn't already > exist -- but not extremely surprised, since there are > many ways to screw up the execution. Even little things, > like having a banner ad, greatly adulterate the web > experience in my mind... Anyhow, I'm just ignorant, > listing principles I'd like to see in such a service. > > It's tempting to create the proposed portal company, > but it's also tempting to avoid distractions from the > fun of computer programming! > > --- Colin > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: Oracle 10g > Get certified on the hottest thing ever to hit the market... Oracle 10g. > Take an Oracle 10g class now, and we'll give you the exam FREE. > http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > |