RE: [GD-General] Pyrogon Postmortem
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From: Crosbie F. <cr...@cy...> - 2004-04-29 08:36:49
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> From: Colin Fahey > It seems like the PC is the only real > free market, especially thanks to the free(*) distribution > channel of the Internet, but piracy is terrible (unless > your target demographic is typically marked by honor > and disposable income). (*...By "free" I mean that one > does not beg a gatekeeper to make the product available > to consumers, and there is no percentage of profits > demanded for the privilege of access to consumers. > Sure, there's credit card overhead, and bandwidth cost, > but somehow such expenses seem insignificant relative > to dealing with any gatekeeper/publisher.) So, use the free PC market because it has: 1) A free distribution channel 2) No gatekeeper, no restrictions 3) An open platform 4) Tons of open source, freeware, and freely redistributable proprietary = s/w What are its problems? Piracy???? So abandon the ridiculous idea that you can prevent players copying your = game, that the Internet, the world's greatest diffuser of digital = content ever known, is somehow going to refuse to diffuse your game. Too much choice? Marketing is your problem. Create a web site. Foster word-of-mouth/viral = marketing. Piracy? You're still stumped by that one. I can tell. So build you audience. Perhaps you need to give some stuff away first, = even if just demos. Anyway, eventually you should be able to tell your = audience that you can't go on like this, that you have to pay your = bills, that the next game they will have to pay for or they don't get = it. There is no honour involved here. Either they pay and get, or don't = pay and don't get. You can say "I will not release this game unless you = all club together and pay me 10k". The deal is so clear a kid could = understand it. And it's immune from piracy. And you can make your game out of open source components. And you still get 10k for it - or whatever the market will bear. It's a solution that I'm working on: www.digitalartauction.com And I've written about it here: http://www.digitalartauction.com/history/bcbm.htm Believe me, I feel the pain of the Indie development community. Stories = like Brian's and yours spur me on, reminding me that this solution is = sorely needed. |