[GD-General] Re: memory checking
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From: Enno R. <en...@de...> - 2004-03-05 18:24:24
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Like the previous poster, I can highly recommend valgrind. We had some serious problems with memory bugs in our game, and tried tons of software - boundschecker, purify, insure++, heapagent - the works. In the end we rolled our own, only to find out about valgrind half a year later. Valgrind beats them all hands down. If you can reasonably port the important parts of your product to linux, go and make the effort. Enno. -- <Gibs> When you kill 6 people in Unreal Tournament it is "MonsterKill", In Quake3 it is "Excellent", in Counter-Strike it is "Kicked by console" |