RE: [email] Re: [GD-General] Video codecs
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From: Remy S. <rsa...@re...> - 2004-02-12 17:06:36
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Yep, they give you a pair of dlls. Their SDK has a NextFrame function, but we used their function that decodes the frame for a given time. This allowed us to use our audio engine to drive the sound and then sync the video to the sound exactly regardless of any interruptions that often occur on windows. -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...]=20 Sent: February 11, 2004 11:37 PM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs Remy, >customized version where you install the codec with the game, not into=20 >windows. This prevents users from installing DivX x.y.broken version=20 >in windows and breaking your game. If you can install the game you can Hm, I wasn't even expecting anything like installing a codec into Windows at all... Do they have something like a dll that you can load and use to decode files in a DecodeNextFrame() manner? Thanks, Alen ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |