RE: [GD-General] Scripting Systems
Brought to you by:
vexxed72
From: Timur D. <ti...@cr...> - 2004-01-31 12:15:51
|
.NET seems to be not portable enough for now, If you planning that your game will also be available not on PC but on consoles (And you always have to plan it, if you planning your game to be successful), .NET if not right choose right now. Although I seen .NET runtime open source initiative's, it seems kind risky. _____________________ Timur Davidenko. Crytek (www.crytek.com) -----Original Message----- From: tweety [mailto:mi...@sy...]=20 Sent: Thursday, January 29, 2004 10:04 AM To: gam...@li... Subject: RE: [GD-General] Scripting Systems Has anyone tried using the dotNet framework for doing scripting? As I'm currently writing a game in c# (small, hobby-like game :D), it seems natural. It's also quite fast and there is a pretty good debugger for it (VS.NET). You could also use it with COM interop from C, who knows, maybe it's fast enough...=20 ---------------------------------- Peace and love, Tweety mi...@sy... - twe...@us... YahooID: tweety_04_01 ___________________________________________________________________________= __________________________ Disclaimer: This message contains confidential information and is intended only for = the individual named. If you are not the named addressee you should not = disseminate, distribute or copy this e-mail. Please notify the sender = immediately by e-mail if you have received this e-mail by mistake and = delete this e-mail from your system. E-mail transmission cannot be = guaranteed to be secure or error-free as information could be intercepted, = corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. = The sender therefore does not accept liability for any errors or omissions = in the contents of this message, which arise as a result of e-mail = transmission. If verification is required please request a hard-copy = version. Crytek GmbH -http:// www.crytek.com |