Re: [GD-General] Scripting Systems
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From: <cas...@ya...> - 2004-01-30 22:52:11
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Brian Hook wrote: > Do other languages handle this any better? JavaScript suffers from > the same problems since it is also prototype-based (a la SELF et. > al.). For this kind of problems I would suggest to use test units, to catch the errors without having to play the game. With a scripting language test units are easy to write and you can implement a simple testsuite application to run them all automatically. I would also look at python, I think they may have similar problems. Here is an interview of the Guido van Rossum about strong and weak typing, that might be of interest: http://artima.com/intv/strongweak.html Also, as you said, python has the benefit of many good IDEs that help you write correct code. I think lua does not have a good IDE, but I haven't looked for it either. Hope that helps. -- Ignacio Castaño cas...@ya... |