Re: [GD-General] Scripting Systems
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From: David B. <d.j...@wa...> - 2004-01-30 20:48:42
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> regarding the 'getting into the game', i agree that this is a pain as > well, having to play 5 minutes through a level to test one feature is a > major pain...i haven't figured out a solution for that one yet ;} > > cheers > mike w > www.realityfactory.ca > Maybe I am missing something here, but arnt other people recording logs of there user input(or some other critical message path within there simulation). This is very useful in all kinds of similar situations. If these are time stamped, upon discovering a bug and fixing the script cant you have the engine replay the input(which should be fast if you are running the simulation on its own, without graphics etc) to a safe point a few seconds before the problem, pause, upload the changes and continue playing until you find another bug... David |