Re: [GD-General] Scripting Systems
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From: gekido <mi...@ge...> - 2004-01-30 19:50:35
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alot of our beginning designers also have problems with case sensitivity with our script language, again something that could be called a 'bug'. similar situation, we've had to just browbeat the windows users into acknowledging that there are differences between 'Name' and 'name' in the rest of the computing world ;} cheers mike w www.gekidodesigns.com Brian Hook wrote: >>in gamedev. It is cool to use a very flexible language for small >>stuff like scripting parts of level. > > > But you'll have the same problems. Language syntax errors, e.g. > forgetting a "do" or "end", can be caught using the luac compiler, but > semantic syntax bugs, e.g. "nname" instead of "name", won't be caught. > > So if you script just triggers or just scripted sequences, you can > still have a problem with errors. Sure, the problem is minimized, but > it still exists. > > Brian > > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU7 > > |