Re: [GD-General] Scripting Systems
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From: Brian H. <ho...@py...> - 2004-01-30 19:46:19
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> in gamedev. It is cool to use a very flexible language for small > stuff like scripting parts of level. But you'll have the same problems. Language syntax errors, e.g. forgetting a "do" or "end", can be caught using the luac compiler, but semantic syntax bugs, e.g. "nname" instead of "name", won't be caught. So if you script just triggers or just scripted sequences, you can still have a problem with errors. Sure, the problem is minimized, but it still exists. Brian |