Re: [GD-General] Scripting Systems
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From: Alen L. <ale...@cr...> - 2004-01-29 10:58:34
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>It really >sucks to load up a game, spend 5 minutes getting a particular >condition to occur, then having things barf/not work because you typed >"nname" instead of "name"... IMHO, I'd say that dynamic typing is a bug, not a feature, at least in gamedev. It is cool to use a very flexible language for small stuff like scripting parts of level. But if you need to write menus or real entity AI, I'd stick with something that can be statically checked. I believe someone mentioned Ch already somewhere here. Though it might not be portable enough for your needs. Perhaps even using lcc with your own interpreted bytecodes would help. Hey, it's a proven method ;). Just my 1kB, Alen |