Re: [GD-General] Graphic Library and market share
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From: Marin K. <m.k...@in...> - 2004-01-18 16:26:01
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> You should leave your back buffer in video memory and do your rendering > into a screen-sized surface in system memory. Then just copy the > sysmem surface to the back buffer every frame. That gets you back on That's pretty much what we were going to do next, except we'll keep the "real" backbuffer in "raw" system memory (not dd surface) to avoid any additional driver issues. Most of our blits are either alpha-blended or paletted, so having to blit everything ourselves is not an issue as we do it anyway. Thanks, Marin Kovacic Lemonade Productions http://www.lemonade-p.com |