Re: [GD-General] Graphic Library and market share
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From: brian s. <pud...@po...> - 2004-01-17 22:07:17
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You should leave your back buffer in video memory and do your rendering into a screen-sized surface in system memory. Then just copy the sysmem surface to the back buffer every frame. That gets you back on the well-tested driver path, and it isn't any more expensive - you have to copy a screen's worth of data from sysmem to vidmem in either case, and the flip of the vidmem back buffer to the front is free. --brian On Saturday, January 17, 2004, at 07:27 AM, Marin Kovacic wrote: > However, be careful with this because > there is a whole range of old nVidia drivers with broken DDraw > support that exibit rather severe visual glitches when your backbuffer > is in system memory (which it needs to be for alpha-blending). This > has been an endless source of pain for us. |