Re: [GD-General] Ch
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From: Kent Q. <ken...@co...> - 2003-12-24 13:55:44
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I was looking at this last week. Personally, I don't think it's a win to have to code in C++ for your scripting language. ALL you get to save is compilation time; nontrivial, but compared to the productivity of, say, Python, you're going to write 3-5x as much code. Also, I feel comfortable letting nonprogrammers write certain types of code in Python; that's a lot harder in C++. At 05:24 AM 12/24/2003, you wrote: >I stumbled across this today. Note the SDK and embedding stuff. > >If you want a good scripting language for programmers, this looks amazing. I >haven't done any testing on speed and the like, but it's well worth a shot I >say. > >Not sure how easy/possible it is to use it on the ps/2 etc, as it doesn't >seem to include source. > >http://www.softintegration.com/products/chstandard/ > >_____________________________________________________ >Programmer, Sudeki - http://www.xbox.com/en-US/Sudeki >Gareth Lewin - http://www.garethlewin.com > >"Try or Try not, there is no Do" > > >------------------------------------------------------- >This SF.net email is sponsored by: IBM Linux Tutorials. >Become an expert in LINUX or just sharpen your skills. Sign up for IBM's >Free Linux Tutorials. Learn everything from the bash shell to sys admin. >Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click >_______________________________________________ >Gamedevlists-general mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=557 ---- Kent Quirk CTO, CogniToy |