RE: XML was RE: [GD-General] RE: A portable preferences library b ut has nothing to do with them an
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From: Gareth L. <GL...@cl...> - 2003-12-16 18:41:43
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We are going in circles here, his data is zlib compressed, so the harddisk costs are equivalent to a binary file (based on what Jorrit said). And for the record, there are always many right ways. But there are also wrong ways. Oh, and please Jorrit, I never meant to offend. I feel (based on offline emails) that I might have offended. I'm sorry if that happened, as I think I have posed only technical issues and nothing personal. > -----Original Message----- > From: Pierre Terdiman [mailto:pie...@no...] > Sent: 16 December 2003 18:32 > To: gam...@li... > Subject: Re: XML was RE: [GD-General] RE: A portable > preferences library > but has nothing to do with them anymore > > > > Hell, why not just pre-generate the kd-tree and store that > into the xml ? > > Because the CPU is way faster than the HD, as already stated. > So, I wouldn't > be surprised if generating the kd-tree was actually faster > than loading a > huge text file (say XML). I certainly compute my AABB-trees > on-the-fly, for > example. > > (Now I'm not saying that's the Right Way because, as you all > should know, > there's no such thing as a Right Way in those recurrent > A-vs-B threads. When > there's an actual Right Way, everybody agrees and people > don't waste their > time discussing it). > > Pierre > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign > up for IBM's > Free Linux Tutorials. Learn everything from the bash shell > to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |