Re: XML was RE: [GD-General] RE: A portable preferences library
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From: brian s. <pud...@po...> - 2003-12-16 16:16:09
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Would you please give it a rest? In case you haven't noticed there's no "shop" involved for you to return his game to, as he's giving his work away freely. Jorrit is not doing this as a full-time job. If load times are not his first priority I can hardly blame him, it's not exactly the "fun" part of the job. Please visit http://crystal.sf.net to get clued in. --brian On Tuesday, December 16, 2003, at 07:59 AM, Gareth Lewin wrote: > Sorry, but you are just wrong. > >>> Lets not ignore the fact that loading bits of the level is >> way easier with a >>> binary specific format that can be dumped directly into data >> structures. >>> >>> >> Yes but that's not portable. CS has to run on all kinds of operating >> systems and cpu's. We can't >> dump binary structures like that. The endianess wouldn't be >> correct and >> padding can differ >> too. >> > > There is no reason whatsoever for final proccessed data to be > portable. You > have your data in xml. You preprocess it into binary format for a > specific > build/platform. And you use that. Your load times go from 16seconds to > 2 or > 3 seconds. > > And the amount of effort required to implement binary saving off of > structures isn't anywhere near comparable with the effort required to > tweak > the speed of a graphics engine. Not to mention that 16-20 second load > times > would have me returning the game to the shop. > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for > IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys > admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |