RE: XML was RE: [GD-General] RE: A portable preferences library
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From: Gareth L. <GL...@cl...> - 2003-12-16 14:28:03
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A bit of copy paste magic here :) ( Just reordering the stuff ) > From: Ivan-Assen Ivanov [mailto:as...@ha...] > By the way, we use expat in some of our projects - > and we've never used it as anything as a black box. > It works, and it works well. We never used its "open-sourceness". > We wrapped it with a thin layer to feel more natural to use > from our code > (coding conventions, storage issues etc.) > It could have been MSXML just as well. THANK YOU! > > Saying that all open source implementations of an XML parser > > are 'bloated messes' is highly prejorative and demonstrably wrong. > > Not all; I was saying that Xerces, last time I checked it, > was a bloated mess. I agree, we were of the same opinion, thus we picked expat. (MSXML wasn't an option, we are a console game). > The choice of XML is first and foremost based on convenience, > not performance. As others have pointed out besides me, you should > convert to binary formats for runtime loading. Although it seems this is not agreed upon by all, which surprises me. _____________________________________________________ Programmer, Sudeki - http://www.xbox.com/en-US/Sudeki Gareth Lewin - http://www.garethlewin.com "Try or Try not, there is no Do" |