RE: XML was RE: [GD-General] RE: A portable preferences library
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From: Paul B. <pa...@mi...> - 2003-12-16 13:35:19
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The .NET System.Xml code is not based on the MSXML parser. They are different codebases and handle different standards differently. > -----Original Message----- > From: gam...@li...=20 > [mailto:gam...@li...] On=20 > Behalf Of Gareth Lewin > Sent: Tuesday, December 16, 2003 6:40 AM > To: gam...@li... > Subject: RE: XML was RE: [GD-General] RE: A portable=20 > preferences library >=20 > > > > 1. Because developers are already using XML and have=20 > since thrown > > > > away, forgotten or don't want to write a parser. > > > Just curious, what is the footprint of the XML parser you are=20 > > > using? I know > > > some that are like >3MB of binary code. That stuff gives me=20 > > > the creeps. Perhaps you have some lightweight one? > >=20 > > There are parsers to suit all needs. The largest fully validation > > parsers with spoinks and added wurlitsers are in the couple of meg=20 > > area. Micro parsers with no valdation can be as small as a=20 > couple of=20 > > K. >=20 > The most fancy on the PC is msxml, it doesn't everything,=20 > .NET basically > uses it. > The smallest I know is CMarkup (search for it on Codeproject). it's > literally a single class of C++ code, it's smaller than a few k :) >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > Does SourceForge.net help you be more productive? Does it > help you create better code? SHARE THE LOVE, and help us help > YOU! Click Here: http://sourceforge.net/donate/ > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 >=20 >=20 |