Re: XML was RE: [GD-General] RE: A portable preferences library
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From: Jorrit T. <Jor...@uz...> - 2003-12-16 13:28:55
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Ivan-Assen Ivanov wrote: > I second Gareth here. 16-20 seconds is NOT adequate level load time on > >a reasonably modern PC. You shouldn't ever do load-time anything that >can do level-export-time. This doesn't contradict with nice OO design, and >if you feel like "duplicating" code if you shift parsing and preprocessing to the >tools, maybe you should use the more politically correct word "reuse". > > These are REALLY big levels we are talking about here. i.e. 100000 polygons (each with lightmap data) and then about 50000 triangle meshes (seperate from that). Most modern games that I know don't try to load that many game data at once (most use dynamic loading to load what they need later). Greetings, |