RE: XML was RE: [GD-General] RE: A portable preferences library
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From: Gareth L. <GL...@cl...> - 2003-12-16 12:35:51
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> We have no performance problems at all related to XML. The > XML parsing > is only a fraction > of the total cost. > The total cost of what ? Game data files should be stored (in the final form) in a form that requires as little parsing as possible. This makes level loading significatly faster, reduces memory overhead (you have to start pre-caching earlier) etc etc. |