Re: XML was RE: [GD-General] RE: A portable preferences library
Brought to you by:
vexxed72
From: Alen L. <ale...@cr...> - 2003-12-16 08:21:44
|
> 1. Because developers are already using XML and have since thrown > away, forgotten or don't want to write a parser. Just curious, what is the footprint of the XML parser you are using? I know some that are like >3MB of binary code. That stuff gives me the creeps. Perhaps you have some lightweight one? > -- Able to standardly represent simple/small and large/complex types (eg > basic types and large data blobs). Also, what kind of info are you people storing in XML files? I often hear comments about how XML is so great that we should store everything in it. Erm... well... I know I'm not an XML expert, but I've never seen an XML file that was not too bloated. Can any one show me an example XML format for e.g. a mesh, that would be reasonable in size? Don't get me wrong, a little bloating is ok for small data, like prefs, if it gives you flexibility, etc., but this thing with "large data blobs" sounds scary. I'll be glad if you can prove me wrong. :) -- Alen |