Re: [email] Re: XML was RE: [GD-General] RE: A portable preferences library
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From: Dan T. <da...@ar...> - 2003-12-16 04:45:44
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Overkill - agreed :). However, one thing I think it has over basic text files is it has an inherent ability to represent trees of data, whereas its more difficult (but not impossible) to put that into a basic var=data; type ini file. -Dan ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Monday, December 15, 2003 8:29 PM Subject: [email] Re: XML was RE: [GD-General] RE: A portable preferences library > 1. Because developers are already using XML and have since thrown > away, forgotten or don't want to write a parser. This presumes that the developer is going to use some third party XML parser, right? > 3. People (or users) could theoretically seek help from the myriad > of books available in how to cusotmize their preferences. Hmmm, pretty iffy, that. > 4. Very extensible. ..which is of questionable practical value if all you need is a simple text format. Not trying to be antagonistic, just trying to understand the issues =) Brian ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |