RE: [email] RE: [GD-General] A portable preferences library
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From: Andrew G. <ag...@cl...> - 2003-12-04 22:17:27
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I was actually refering to having to patch multiple versions of a game, and the fact many patch installers check the registry for the game location and current version before doing anything. I completely agree about the DLL and copy protection things though. > -----Original Message----- > From: Dan Thompson [mailto:da...@ar...] > Sent: 04 December 2003 22:18 > To: gam...@li... > Subject: Re: [email] RE: [GD-General] A portable preferences library > > > However, the analogy completely breaks down with patches, > because little johnny doesn't have write access in the > example. Since we are talking about preferences, anyway, for > this arguement I'll just say patching is done by admins. > Actually the copy on write method, while taking an obscene > amount of space, is the most transparent out of everything > I've seen, and even handles patching (yay). Of course it > would have to be OS level, then you get into arguements about > where it goes, etc. > > Regarding the discussion about dlls and stuff in the windows > directory, I can't really convince myself its all MS's fault. > No one is forcing people to use the windows directory for > dlls, and if people would just use HKCU/Software/Company/Game > for keys, it wouldn't really be that bad. Its the <insert the > worst name you can call someone for your language here, and > make it plural> who write random stuff as a "copy protection" > who make life miserable. > > Speaking of copy protection, I actually had to use the CD > crack in order to play Max Payne 2 - because the protection > meant to prevent such things kept the game from working! > Isn't that FUNNY!? *twitch* > > -Dan > |