RE: [GD-General] runtime error logging
Brought to you by:
vexxed72
From: Peter L. <pe...@to...> - 2003-07-15 19:22:03
|
you just need a signature you can check against a database of what's been reported. If you have printf-style log messages, you can generate the signature from the string; use the format-string if you want to limit reports by class, or the output string if you have a more particular definition of 'already seen error'. Peter > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Andras Balogh > Sent: Tuesday, July 15, 2003 5:18 AM > To: Stefan Boberg > Subject: Re: [GD-General] runtime error logging > > > Monday, July 14, 2003, 6:11:21 PM, Stefan Boberg wrote: > > >> Any ideas on how I could do "singleton" logging of errors? > >> Can't think of any simple solution :( > > > Would this work ok in your case? > > > #define Singleton_Log(x) { static bool bSeen = false; \ > > if (bSeen == false) { bSeen = true; LogMessage(x) } } > > > No, not really. :( > > The problem is that I handle errors at one place, and I would like to > report many different errors and warnings, but only once each. > > > > b > > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Parasoft > Error proof Web apps, automate testing & more. > Download & eval WebKing and get a free book. > www.parasoft.com/bulletproofapps1 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > |