RE: [GD-General] Collecting info from players
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From: Ivan-Assen I. <as...@ha...> - 2003-07-11 07:27:32
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> For what it's worth, I know of many people who feel this same > way, or even much more strongly, so it's not such a small, > vocal minority as you might think. You realize that "all my friends are doing it" argument doesn't hold much water, do you? Your friends are probably much more intelligent than the average, and much more technical minded, and I'm sure you know many people who run Linux at home, yet you don't decide that everybody on the planet is a Linux wizard. As some other poster recommended, I'm approaching the question of how to develop this from my user standpoint. I've never denied any program the ability to check for new versions or report tech data. Hell, it's a goddam CPU speed, for chrissake, not your chat logs with some supposedly 12-year old Russian girl! A policy of "no Internet usage, period" is overreacting. Do you ever player multiplayer? How do you know what is the game sending to other players? What about those games that use e.g. the GameSpy API which is completely opaque and certainly contacts GameSpy's servers? Do you lose your sleep over the cellphone in your pocket? Do you think the average cellphone user is aware of how little privacy he has in his cellphone usage? |