Re: [GD-General] Missing DLL: MSVCP70.DLL
Brought to you by:
vexxed72
From: Colin F. <cp...@ea...> - 2003-06-22 16:39:38
|
Okay, before I get all excited, I want to double-check. Is my only option to statically link? Or is there also the option of dynamically linking to the VC6 runtime libraries (thus VC6 DLLs)? As you say, shipping the DLLs isn't so bad... --- Colin ----- Original Message ----- From: "Stefan Boberg" <ste...@te...> To: <gam...@li...> Sent: Sunday, June 22, 2003 9:18 AM Subject: RE: [GD-General] Missing DLL: MSVCP70.DLL > Is there any way within MSVC++ .NET to change settings so that > the dependency on 7.0 generation DLLs is eliminated? Yes. Use the /ML and /MLd, or /MT and /MTd code generation options (for release and debug builds, respectively). You can change this in the IDE by using the Project Properties (right-click on the solution explorer) -> C/C++ -> Code Generation -> Runtime Library option. If you use the statically linked runtime, your app will only depend on standard system DLL's. Alternatively, just ship your app with the runtime DLL's in the same folder as the exe. They are redistributable so there's no need to point users to some MS download location. Cheers, Stef! :) -- Stefan Boberg, R&D Manager - Team17 Software Ltd. bo...@te... ------------------------------------------------------- This SF.Net email is sponsored by: INetU Attention Web Developers & Consultants: Become An INetU Hosting Partner. Refer Dedicated Servers. We Manage Them. You Get 10% Monthly Commission! INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |