RE: [GD-General] Animaton libraries
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From: Troy G. <Tr...@cs...> - 2003-06-13 14:53:38
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Not sure if Casey follows this list (author of Granny), but it is definitely usable on the various consoles. We certainly have several customers using it as a high-level package ontop of our low-level runtime. I think the reason the PS2 support is not mentioned is because at one time they were not official PS2 middleware providers. What they do provide, though, is the source code which can be trivially recompiled for the PS2. Of course, that only works for the high-level animation authoring -- if you are wanting to use Granny for it's actual character rendering (mesh submission and skinning on PC/Xbox) then that's not available currently, AFAIK. Of course, I might be speaking out of line... I hope Casey is around to correct me! ;) Personally, I like Granny a whole lot and recommend it often to our customers. Troy Developer Relations Criterion Software www.csl.com > -----Original Message----- > From: Enno Rehling [mailto:en...@de...] > Sent: Friday, June 13, 2003 7:47 AM > To: gam...@li... > Subject: [GD-General] Animaton libraries > > > We've looked at Granny in the past, but done our animation > code inhouse > nevertheless. Now we're evaluating 3rd party animation > libraries again, and > I'm wondering if anyone can recommend something. We're > interested in a > product that has inverse kinematics. > > We liked Granny from their specs, but it doesn't seem to run > on PS2, bummer. > > Enno. > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: eBay > Great deals on office technology -- on eBay now! Click here: > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |