RE: Publisher payments (was Re: [GD-General] Prices of well-known 3D engines)
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From: Paul R. <pa...@so...> - 2003-06-07 18:42:03
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Yeah, that kind of what I was trying to say in my first paragraph. From my experience, there's no standard formula. Talking specific cash amounts is where it gets tricky (and people get squeamish). None of my numbers where based on a specific project. Just conjecture. A big asterisk should probably go along with anything anybody says on this thread.* I'm sure when some people saw Mr. Davis' post, they thought "5 man team" meant five programmers. So I'm only sharing what little bit of insight I have to what it may take to make a commercial game as an independent studio. If you're truly serious, I believe there are professionals out there that you can hire as your agent that will help you find contracts for your studio or shop around your idea (be prepared to have a fairly complete demo if you're a new studio). After you contact a lawyer first. :o) Paul* -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Brian Hook Sent: Saturday, June 07, 2003 6:49 AM To: gam...@li... Subject: RE: Publisher payments (was Re: [GD-General] Prices of well-known 3D engines) >Anyone else would like to share info on this subject? There's no clear answer to this. EVERY developer, product, publisher, situation, etc. is unique. The compensation can be different orders of magnitude. There's simply no "regular" agreement that you can look at, there are just too many variables involved. Brian ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |