[GD-General] Work hours, was (but has little to do with) Re: Prices of well-known 3D engines
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From: Enno R. <en...@de...> - 2003-06-06 16:28:41
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Gareth Lewin wrote: > Actually, as I understand EU rules ( and I know this based on documentries > about the Euro and the problems they are having in Germany ) it's illegal > for you to work more than 37.5 hours a week. That's why the German people > are calling for "flexibility". I don't know exactly, but I think that's only true if you've got a union contract. Where I work, contracts are for 37.5 hours, but there's overtime during crunch periods. This can be either paid or unpaid depending on the contract, but there's a limit (200 hours, IIRC) of how much you're allowed to work per year. > But I have to admit I'm pretty ignorant in this area, I do know that talking > to one of the people from our publisher said that one developer in France > they work with is (in his vision) a "nightmare cause they work so little > hours". I heard the same thing from a publisher. "They come in at 11 and leave at 3!", but someohwo I find that hard to believe. We've probably talked to the same publisher here, and it wasn't Atari :-) Personally, my productivity per hour gets higher when I go beyond 40 hours a week. I like working around 50, because it takes a while to get started each day, and in the evening, if there is a lose end, I'd like to tie it rather than push it into the next day. Burnout can become a problem if you push that. For me, taking a full day off when I feel like it instead of working to a strict schedule works much better. So I'd rather work 4x10 hours than 5x8, but that's not really working out :-) Enno. |