[GD-General] Re: [GD-General][OT] Prices of well-known 3D engines
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From: Toni <to...@4d...> - 2003-06-06 13:40:03
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Javier Arevalo wrote: >Developing games in Spain has advantages and disadvantages: > > - Lower total cost for salaries (furnishing / equipment is probably >similar). > For my experience in the university, most of wannabe game developers flee to DB programming, both for non good graphics topics and the little possibility to work in they industry and the low salaries (when i went to an international game company to work as student worker (sorry, dunno the word in english) they offered me 3'60 euros/hour, and ubi is at 1 hour from my home, it was out of Barcelona). I have to say that at least that company, that i won't say the name, plays with the illusion of people for making games, and that's not serious. > - Less competitors hiring potential candidates or grabbing your own people. > Well, i've found that people is not prepared, and due the situation of game industry in spain (big comanies are only in madrid and barcelona, you force people to move, and people doesn't like to move here) > - Impossible to compete with offers from US/UK job opportunities. > Obviously, i would emmigrate if i didn't own my own company :) > - Less candidates, and less experienced ones (designers & producers in >particular). > As i've stated above, people here is educated to do "serious" software. I asked a professor once why we didin't get Real Time graphics in our university, the answer was that there wasn't demand. Seems that only universities and hospitals can do graphics here!, I'm talking only about graphics, i think CS carreer is good enough in other topics (at least my univ, can't talk for others). I will talk about producers below. > - Public perception of pursuing a videogames career is *even* worse than in >other places. > Well, teenagers think it 's cool :) but that's all... but it's normal. This is a profession you have to do because you like it, no because you want a lot of money... you don't earn a lot of money here... the above international company payed 900 euros/month to game programmers, and... well... that's a crap to be honest. > - Less opportunities to leverage game skills in another job makes the >career less safe. > - "National" tastes, cultural quirks, and licenses are not viable in the >global market. >by them as potentially more cumbersome. > - Insufficient (and piracy-ridden) local market, it's tough for new studios >to start small and grow from there. > ok, i will answer this 3 together. As Gonzo stated past March in barcelona, there's no national market here, due piracy. That's a big truth, but Javier, you can't expect everybody buys good games when they are so expensive, perhaps 50 euros doesn't seem high enough for some of you, but it is for the mean income of spanish people. So what they do? they pirate them, I don't say you have to low the games to 20-30 euros but, they're too expensive, and that's a fact. It's not a excuse, but if you want a game because is cool and you can't afford it (and most teenagers can't afford a game each 15 days) you will pirate it. Obviosuly this degenerates in: "Why i have to buy a single game if i can download it with eMule or www.warezthelatestgamesforfree.com?" and that's the situation here. This ends in: a) Producers won't invest in your game if it's not a world-wide targeted game, so little studios can't develop little products for national market b) As you can only make international titles all the national tastes, as you say must be ripped out, for example one can't add national jokes or so to the game, even when would be funny to see Maria Teresa Campos in a video game ;) > - Knowledge and practice with the English language is still very scarce. > We do our best, but english is hard, at least speaking it without accent and correct pronounciation Javier, English have a lot of strange phonemes ;) >That probably covers 90% of the issues. > > Yep, and i'm totally agree in 90% of the 90% ;) Toni Lead Programmer insideo.com |