Using middleware (RE: [GD-General] Prices of well-known 3D engines)
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From: Paul R. <pa...@so...> - 2003-06-04 23:43:15
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All great points. Seems like this thread has drifted into the topic of middleware versus in house tech... Another thing to consider is what's adding value to your studio/business. If you only ever use everyone else's technology and IP, you won't have any assets of substantial value. Other than your human resources which aren't really OWNED by the company, although it seems that way sometimes ;o). Whether you're looking for new contracts, to be acquired, or venture capital, you have to provide something of value to the people giving you money. Besides the reduced labor costs (which is extremely debatable), wisely chosen middleware can actually add value to your company. Perhaps because you build your technology on top off the middleware or create a highly tuned branch of the middleware's source. If you pick a popular middleware (ie: Renderware), just being knowledgeable and experienced with the software is valuable. I've only been heavily exposed to one particular middleware package and I have not had very positive experiences as a result. But, YMMV depending on the software and what your goals are. // Paul Reynolds // Lead Programmer // ICQ: 102704602 // AIM: pbreynolds // Yahoo: reynoldspaul -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Jay Woodward Sent: Wednesday, June 04, 2003 3:22 PM To: gam...@li... Subject: RE: [GD-General] Prices of well-known 3D engines Or it makes your first game cheaper, quicker, and finished -- thereby making your second (and subsequent) games /possible./ A maxim from a guy who has tried it both ways: "Never attempt to create new technology for your first first-person title. License for title one while building tech for title two." (http://www.avault.com/articles/getarticle.asp?name=magicm) > -----Original Message----- > From: Tom Forsyth [mailto:to...@mu...] > Sent: Wednesday, June 04, 2003 4:30 AM > To: gam...@li... > Subject: RE: [GD-General] Prices of well-known 3D engines > > > My tuppence: > > Buying an engine makes your first game cheaper & quicker, and > your second (and subsequent) games more expensive. > > > Tom Forsyth - Muckyfoot bloke and Microsoft MVP. > > This email is the product of your deranged imagination, > and does not in any way imply existence of the author. ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |