RE: [GD-General] Prices of well-known 3D engines
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vexxed72
From: <phi...@pl...> - 2003-06-04 21:46:18
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> Remember that a worker costs a lot more than their gross salary so that is a very low estimate. Actually I was sort of thinking about people like CroTeam on that one (and in a fairly flippant manner too, no offence intended), but I'm sure it's applicable to unsigned bedroom teams as well. You've got to have a fairly experienced team to make good use of a third-party engine. Plus the fixed costs involved tend to mean you recquire / expect a certain level of success / sales from your first title. To be fair, if I had 6 months to knock out a 3rd or 1st person, action-game license with a newly formed team of professionals, I'd use a 3rd party engine in a shot. Doubly so if I was working on contract, or otherwise, expected to move on after completion (like if I found myself working for someone with a reputation for laying off teams straight after gold-master). However, given the same team, and two years to create a new studio with a long term dedication to original titles, I'd have to weigh my options more carefully. For example: Personally speaking, I might license a good physics engine, as I find that stuff about as fun as pulling my own teeth, but if one of the team had physics experience, and was still enthusiastic about it, and I thought they could carry it, I'd probably keep it in house. Cheers, Phil |