RE: [GD-General] Prices of well-known 3D engines
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From: Gareth L. <GL...@cl...> - 2003-06-04 13:40:06
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> Gareth Lewin wrote: > > >Because free engines don't include support, wont make > changes to suit you > >and your time schedule, and in general (I haven't used > crystal space, so I'm > >not giving an opinion on it at all!) they are not as good as > high quality > >commercial ones. > > > I agree that CS still is not as good as some commercial alternatives. > But I object > to not giving any support. We very actively support our > users. There are many kinds of support, if I pay a quarter of a million dollars for something I can expect a differant level of support, I expect the engine writers to fix a bug I found as first priority, and for them to burn the midnight oil for me. BTW I'm not saying that is what you get, I'm saying that is what I expect. Crystal Space is (AFAIK) more of a volunteer like project, so if all of you decide to go on holiday to Australia, that is find, and I don't "deserve" more. And as a side note, I've only ever heard good things about CS. > There is > a mailing list, > a message forum, an IRC channel (a VERY active one), and bug > and support > trackers. In general I think we support our users VERY well. Cool. > > > > >I specifically said Read:"Very good". Buying an engine which > isn't a good > >one will probably end up costing you more than writing one yourself. > > > Depends. In this particular case CS is Open Source. So you can always > modify it > to suit your needs. > You miss my point, if I have to spend time working out how the engine works, and then spend time making changes to it, the price rises and I might as well have started from scratch. BTW, please people take all this with a grain of salt, I'm just voicing opinions. Please no-one who has written a graphics engine take offense in what I said. |