RE: [GD-General] Prices of well-known 3D engines
Brought to you by:
vexxed72
From: Gareth L. <GL...@cl...> - 2003-06-04 09:41:45
|
> > > > And to answer your question, it's cheaper to buy :) > > > > > > Depend what you mean by cheaper. ;) > > > > I mean that a good (read:"Really good") graphics engine > will make the > final > > product cost less money to create. > > I won't argue with that, but you said "it's cheaper to buy", > so are you > implying that the only way to get a good (really good) > graphics engine is to > buy one? Or just that, for many developers, it's more > realistic to buy one? I'm not implying anything of the sort. I'm saying, and I'm gonna be extremly specific as to not anger Phil again, it's cheaper for a game starting from scratch with no pre-built technology to buy an already made engine that is well designed, well documented and suitable for the game. Developing one yourself is very feasable, has a lot of pros over buying one, but from a pure bottom line point of view is not as good. And yes Phil, even that is a generalization and each company should do it's own research, but a really good (for example the Quake III engine when Q3A just came out) engine would take what ? 2 coders 18 months ? 2 really good and expensive coders ? Say $100k a year. 3*100 = $300k. Remember that a worker costs a lot more than their gross salary so that is a very low estimate. I'm not saying that buying a 3d engine is better than making one yourself, please don't read that into what I said. |